New Game Plus

Traits

To roll for your traits, you will use /roll traits in our #rolls channel. You only need to roll for this if your character is going to be a Transmigrator. You do not have to use your roll if you decide to do a different character type. Your roll will stay viable until your next roll. You can reroll either after making a character or when a new month begins. There is also an option of extra rolls within the Boost rewards.

1 Bone Density

Bones are far harder to break than normal, the user is immune to all forms of Cripple as a bonus.

2 Fireproof Flesh

Flames will never inflict Burn or leave burns on the user. Heat is still felt and can still be deadly.

3 Stormborn

Limited 0/2

Wind cannot topple the user, lightning refuses to strike them directly, and storms do not hinder their movement.

4 Magic Resistance

Grants a natural defense against magical attacks, reducing the damage and effectiveness of spells and magic skills used against the character.

5 Anti-Movement

The user cannot be moved against their will. Knockback and movement effects will not work.

6 Poison Immunity

Complete immunity to all poisons. The character can interact with toxic substances and creatures without any risk of being poisoned.

7 Poison Blood

Limited 1/3

Blood is mildly toxic to creatures that try to bite or drain it, causing harm to attackers. Starts at Minor Poison and increases rank every 30 levels.

8 Blood Solidification

The character can shape and harden their own blood upon exposure to air, creating temporary barriers or weapons. These creations do not have any magical properties and last up to 3 turns. Blood loss is still blood loss.

9 Unbreakable Will

Provides immunity to mental attacks or psychic control, ensuring the character retains their free will and mental clarity at all times.

10 Plot Armor

Limited 1/3

Reduces the severity of injuries the character receives during life-threatening situations.

11 No Rust

Weapons and armor owned by the user resists corrosion, dulling, and wear dramatically. All gear is treated as if it has Corrosion Resist 5.

12 Environmental Adaptation

Limited 1/3

The character’s body can change to adapt to environments they would normally not thrive in, such as underwater or extreme climates.

13 Temperature Adaptation

The character can handle extreme temperatures without issue, making them resilient in diverse environments.

14 Reality Perception

Can see through illusions and false realities, always perceiving the true nature of things.

15 Ancient Soul

Limited 3/3

Imbues the character with wisdom beyond their years, making them more proficient across all areas. Provides a +10% boost to all stats.

16 Thick Skin

Increases resistance to physical damage by hardening the character's skin. Provides a +10% boost to Endurance.

17 Stalwart Defender

Limited 3/3

Grants exceptional defensive capabilities, allowing the character to protect and defend effectively. Provides a +25% boost to Endurance.

18 Natural Athlete

Grants innate physical prowess, enhancing overall fitness and endurance. Provides a +10% boost to Strength and a +15% boost to Endurance.

19 Enhanced Reflexes

Quickens the character’s reaction times, improving their ability to dodge and respond to threats. Provides a +15% boost to Agility.

20 Nimble

Enhances agility and balance, making the character adept at acrobatics and parkour. Provides a +10% boost to Agility.

21 Sharp Mind

Improves critical thinking and problem-solving abilities. Provides a +10% boost to Intellect.

22 Silver Tongue

Enhances persuasive abilities, making it easier for the character to influence others. Provides a +10% boost to Charisma.

23 Charismatic Leader

Naturally attracts and leads followers with ease, boosting morale and coordination. Provides a +15% boost to Charisma.

24 Lightfooted

Moves silently in every situation, making the character ideal for stealth missions and avoiding detection by others.

25 Natural Camouflage

The ability to blend into natural surroundings, making the character harder to detect in outdoor environments.

26 Night Vision

Enables the character to see clearly in the dark, making navigation and combat while lacking in a light source much easier.

27 Photographic Memory

The character can remember images, sounds, and objects in great detail, aiding in learning and recall.

28 Quick Healer

The character recovers from injuries faster than usual, reducing downtime and enhancing survivability. The character has a permanent Regeneration 1 Buff on themself.

29 Animal Empathy

Limited 0/3

Innate ability to understand and communicate with animals. Good for gathering information, making friends, or keeping away the lonely feelings.

30 Iron Stomach

The ability to eat and digest any food without issue, making sure you’re never limited on options in dire situations.

31 Danger Sense

The character instinctively feels imminent danger directed at them, even without knowing the exact source or details of the threat.

32 Pain Tolerance

The ability to endure pain well beyond normal limits, maintaining performance despite injuries.

33 Climber’s Grip

Hands and feet grip strongly to surfaces, allowing the climbing of walls, trees, or even ceilings.

34 Boneless Escape

The user's body can compress and bend far beyond normal without injury, allowing them to slip through tight gaps and bindings that should hold. Provides Immunity to Grapple and Bind.

35 Echoes of the Past

Limited 0/3

Can sense or see events that have occurred in a location, gaining insights from residual energies.

36 Synesthetic Perception

Character experiences a blending of senses (e.g., seeing sounds or tasting colors) which enhances awareness and understanding of the environment.

37 Photosynthesis

Absorbs sunlight to regain energy, similar to a plant. Doesn’t need food.

38 Luck of the Draw

Limited 1/3

Increases the probability of favorable outcomes in various situations. Adds +1 to d20 rolls and allows a roll with advantage once per thread. Character is immune to Hex.

39 Eagle Eye

Exceptional visual acuity, allowing the character to see distant objects or details with great clarity.

40 Amphibious

The user can survive indefinitely on both land or underwater.

41 Unyielding Courage

Natural bravery and resilience in the face of danger, always maintaining composure. Immune to Debuffs such Fear, Taunt, Despair, etc. that affect mental state.

42 Miracle Worker

Limited 1/2

Occasionally able to perform feats that seem impossible, as if by divine intervention.

43 Dual Focus

Can concentrate on two tasks simultaneously, improving multitasking in combat and other activities.

44 Ownership

Limited 0/3

Things that truly belong to the user will ‘resist’ being stolen. Genuinely lost items will inevitably return. User cannot be forcibly disarmed.

45 Bloodthirsty

Character receives increased damage output as more enemies are defeated in succession, 5% per kill up to 20%, lasting for the encounter.

46 Sleep Immunity

The character does not require sleep and cannot be put to sleep through any forced means, even if they want to.

47 Artisan's Touch

Limited 0/3

Skilled in a particular craft or art, producing works of exceptional quality.

48 Sanctuary Claim

Limited 0/3

Any place the user sleeps becomes mildly protected for 24 hours afterward. Hostile entities hesitate to enter, and violence is harder to initiate inside. Range of 20m.

49 Everclean

The user's body and belongings resist filth, grime, blood-caking, and odor, they are forever clean without any effort.

50 Quick Study

The ability to learn new skills and techniques quickly, making the character highly adaptable. Thread count needed to learn a new skill is reduced to 2.

51 Sensitive Hearing

Acute auditory senses, allowing the character to detect faint sounds and distant noises that others would never notice.

52 Unerring Path

Rarely gets lost, possessing an innate sense of direction even in unfamiliar territories.

53 Vivid Dreamer

Limited 1/3

The ability to recall and learn from dreams, gaining insight from one’s own subconscious.

54 Pinnacle of Health

Limited 1/2

Possesses a robust constitution, reducing the frequency and impact of illness or poison, quickly shaking off ailments that would debilitate others.

55 Limb Regeneration

Limited 1/3

If the user loses a limb or organ in a non-fatal manner, it will slowly regrow over time, fully restoring function once complete. This can take days depending on the part.

56 Water Walking

The user can stand and move freely atop liquid surfaces.

57 Intuitive Builder

Understands architecture and engineering innately, capable of creating sturdy structures from minimal resources.

58 Soulful Singer

Possesses a beautiful and captivating singing voice, able to inspire and move audiences.

59 Vitality Surge

Limited 0/2

Enhances the body's natural healing process, allowing for rapid recovery from minor wounds and ailments or sickness. Minor wounds will heal in 1 turn. Debuffs that affect one's physical condition have duration decreased by 1 turn.

60 Energy Conserver

Reduced energy expenditure for physical and magical activities, enhancing efficiency by about 20%.

61 Flight

The ability to fly, either through magical means or physical attributes like wings.

62 Echo Locator

Can use subtle sounds to detect the layout of unseen spaces, effectively "seeing" through walls and obstacles.

63 Weapon Bond

Limited 1/3

Character forms a soulbond with a chosen weapon, allowing it to grow stronger alongside them and be summoned at will. Damage dealt by bound weapon increases by 10% per 10 levels. Weapon cannot be changed.

64 Energetic Dynamo

Limited 1/2

Possesses seemingly limitless energy, rarely needing rest and always ready to act.

65 Armor Mastery

Vastly reduces the weight and encumbrance of worn armor. It feels like a second skin.

66 Martial Expertise

Limited 1/3

The user has natural, well-rounded proficiency with all weapon types, able to fight competently with anything they pick up. Grants access to 1d7 multihit slot, and 2 extra 1d5 multihit slots.

67 Sword Expertise

Exceptional skill with any kind of sword, enhancing combat effectiveness. Sword-based skills take one less training to gain.

68 Archery Expertise

Exceptional skill and accuracy with a bow and arrow or other ranged weapons. Bow-based skills take one less training to gain.

69 Dagger Expertise

Exceptional skill with any kind of dagger, making the character dangerous in close combat or during ambushes. Dagger-based skills take one less training to gain.

70 Spear Expertise

Exceptional skill with any kind of spear, improving reach and damage in combat. Spear-based skills take one less training to gain.

71 Blunt Expertise

Exceptional skill with any kind of blunt weapon, maximizing damage and control. Blunt weapon-based skills take one less training to gain.

72 Unarmed Expertise

Exceptional skill in unarmed combat, allowing the character to fight effectively without weapons. Unarmed-specific skills take one less training to gain.

73 Bounty of the Sea

Limited 1/3

Excels in activities related to the ocean or sea, such as fishing, swimming, or navigation, making the character highly effective in aquatic environments.

74 Potion Brewer

Natural talent in creating potent potions, mastering the art of alchemy with ease, allowing the character to produce effective remedies and enhancements.

75 Unique Pet Owner

Begin with a loyal beast companion that provides assistance, companionship, and unique abilities to aid in various situations. Pet may have 3 skills, and stat total will be 1.25x the owner’s, capping out at 800,

76 Divine Pet Owner

Limited 2/2

Begin with a mystical or divine creature as a pet, which grants powerful support and special abilities. Pet may have 3 skills, 1 non-limited trait, and stat total will be 1.5x the owner’s, capping out at 800, Cannot choose minion traits..

77 Second Wind

Limited 1/3

Can recover quickly from exhaustion or fatigue, rapidly regaining energy during brief rests, making the character resilient in prolonged activities.

78 Seer's Vision

Limited 0/3

Occasionally receives prophetic visions or intuitive flashes that guide decision-making, providing foresight in critical situations.

79 Life Sensor

Can sense the presence of life forms nearby within 10m, even through obstacles.

80 Phantom Walker

Can briefly phase through non-living physical objects less than 1m thick, allowing for escape or entry in unusual situations, making the character highly elusive.

81 Empathic Sense

Sense the emotions of others, aiding in social interactions and negotiations.

82 Guardian Spirit

Limited 3/3

Is watched over by a protective spirit, offering guidance in moments of need and occasional intervention in perilous situations. Guardians may take any form, seen only by character. Guardian can occasionally block attacks or provide information the character wouldn’t know.

83 Master of Disguise

Limited 1/3

Skilled in altering appearance and demeanor to blend into different cultures and societies seamlessly, enhancing espionage and infiltration capabilities.

84 Magical Affinity

Limited 0/2

Natural talent for understanding and manipulating magical energies of the base four elements, making the character mildly proficient in a variety of spells.

85 Spirit Summoner

Able to contract with the four main elemental spirits, which grow stronger with the character’s level, providing versatile support in return for the user’s mana.

86 Fire Affinity

Ability to create and control fire, allowing the character to launch fireballs, create flames, and wield other fire-based attacks.

87 Earth Affinity

Ability to manipulate earth and stone, enabling the character to shape terrain, create barriers, and use other earth-based abilities.

88 Water Affinity

Ability to create and control water, enabling the character to summon waves, create water barriers, and utilize other water-based abilities.

89 Wind Affinity

Ability to manipulate wind and air currents, allowing the character to create gusts, whirlwinds, and other wind-based effects.

90 Ice Affinity

Ability to create and control ice, allowing the character to freeze objects, create ice constructs, and use other ice-based attacks.

91 Lightning Affinity

Ability to use the power of electricity to unleash devastating attacks, such as bolts of lightning. Characters may also use this magic to enhance themself or stun their foes.

92 Holy Affinity

Ability to heal and buff with holy energies, providing various supportive capabilities. Includes anything considered Light Magic. Both are entirely non-offensive except against Undead and Shadow creatures.

93 Shadow Affinity

Ability to use darkness and shadows, allowing for stealth, offensive attacks, and different forms of utility. Includes dark magic such as curses, with access to all debuffs but poison.

94 Nature Affinity

Ability to influence plant growth and health, using plants for offensive and defensive purposes, and enhancing nature-related activities.

95 Illusion Affinity

The character can learn to conjure false sights, sounds, or sensations through magic.

96 Tamer

Allows one to forge bonds with monsters, turning them into loyal companions. Tamers start with one slot for a tamed creature and gain an additional slot every 20 levels. Through trust or dominance, they can build a powerful team to aid them in battle and exploration. Please review the mechanics in the section below.

97 Charm

Ability to magically influence the feelings of those around the character, making social interactions and manipulations easier.

98 Healing Touch

The capability to heal wounds in others through physical contact. Allows one to use a Regeneration 1 spell through touch, costing a spell slot every two turns it’s upheld.

99 Dream Walker

Can enter and influence the dreams of others, gaining insights or planting suggestions.

100 Divine Conduit

Limited 1/1

Serves as a channel for divine energies, able to perform acts considered miracles by those around them, providing extraordinary capabilities.